Symphony ($9) uses a similar setup to Beat Hazard, but with a more traditional top-down “bullet hell” playing field, like Galaga or 1942. The DLC upgrade, Beat Hazard Ultra ($5), includes online multiplayer, new enemies and weapons, and extra visual goodies. Beat Hazard even supports online radio stations, in case your local collection is a little thin. But don’t worry: even if you try to play the game to golden oldies and slow jams, the difficulty will ramp up in survival mode. The faster the beat of the music, the more intense the enemies and the more powerful your weapons become. In addition to hitting that musical pleasure center of your brain while you dodge bullets and blow up ships by the dozen, the game features local multiplayer in both co-op and head-to-head modes. Beat Hazard (Windows, macOS, Linux, Xbox 360, PS3, Android, iOS)īeat Hazard ($10) is a top-down, twin-stick shooter in the vein of Geometry Wars, with space levels and enemy ships generated by the algorithm of your local music. There’s a free demo that lets you play the Song of the Day, if $15 is too rich for your blood. The modding community has embraced Audiosurf 2 with enthusiasm, meaning you’ll never run out of new game modes or levels, and each one comes with its original scripts if you’d like to try your hand at modding yourself. more player ships, better graphics, and more visual effects. The original mechanics remain intact-it’s sort of like playing Tetris on a Guitar Hero screen-along with new and varied game modes. ![]() But the sequel, Audiosurf 2($15), includes a bigger selection of built-in tracks, a collection of player-customized song levels via the Steam Workshop, and integration with the SoundCloud online repository. ![]() Audiosurf 2 (Windows, macOS, Steam, Linux)Īudiosurf started off the procedural music genre when it debuted back in 2008, and some of the same technology powers other games.
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